Posts Tagged 'Digital'

Analogue Loaders

Loader icons are a frustrating necessity in the digital world.

Most OS or computer programmes require them in one form or another to let you know that whatever it is you have asked the software to do is actually being done or processed.  But a lot of the time they represent a “digital limbo”, offering little information into the actual progress of the task and often just implying that your computer has crashed.

Borne from the frustration of this, Raphael Vangelis (who admits to spending of his life “swearing at the computer because it’s crashed or isn’t working”) created this incredible animation, capturing well known loader icons and turning them “into something analogue and playful”.

The result is an homage to all the lost time we collectively spend in digital limbo in the hopes of sudden development on our screen.

How many can you recognise?

I got about half of them.  The rest I either didn’t recognise in time, or was simply mesmerised by the detail involved in crafting each one!

Be sure to take a look at some of Raphael’s other work, and of course the making of video for Analogue Loaders (which reveals the answers to what each of the icons where).

I certainly do not have the patience or tenacity involved for such detailed stop motion animation.  Bravo, Raphael!

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Box

This is incredible.  Really incredible.

Really, really incredible.


(worth watching HD and full screen)

I’ve shown a number of great looking projection mapping projects on here before, even some with an interactive element, but ‘Box’ is quite something else.

The video by  Bot & Dolly “explores the synthesis of real and digital space through projection-mapping onto moving surfaces”.  All captured in camera as a single live performance.  Moving surfaces.  Wow.

The “ESCAPE” section (circa 3.53) is particularly amazing to watch and really makes you lose yourself, forgetting that you are actually just looking a single flat surface!

The closing quote really captures my feelings about the video:

Any sufficiently advanced technology is indistinguishable from magic

Seriously amazing potential for theatre, art, robotics and light projections, maybe even inspiration and the basis for other areas too.  Call it what you will (jaw-dropping or modern day magic spring to mind!) but the future of projection mapping is looking very, very good.

Originally sent my way by PeanutButterFingers.

Keeping Print Alive

Now I regularly read Creative Review, both the CR blog and the magazine, but with the increasing digital age of iPads and (perhaps) “BlackPads” you wonder how long the age old printed magazine can hold out.

Then you see the latest Creative Review magazine and realise that this is the kind of stuff keeping print alive.

The aptly named “Bumper Summer Fun Issue”, reminiscent of those 6week school holidays you used to get, filled with annuals, comics of Desperate Dan and Dennis, and bumper puzzle books.  With some colourful safety scissors and a pot of PVA glue I could be kept busy for many an afternoon, and this experience was no different (although my tools have since graduated to a scalpel and spray mount).

The desire to provide a tangible product is something I really respect magazines for, by offering a product that you simply can’t get online (no matter how good UIs are becoming!).  Yes, by all means embrace the digital era but don’t forget where you started.

Print is something tangible, it needs to become something online media cannot replicate, and, most importantly, something that means I continue to buy the magazine in addition to reading the site.  Other companies have begun to realise this too, Wired recently offered a limited edition fold out cover, new stock covers and some lovely print techniques within the magazine itself.

I’m all for online media, it makes information more accessible, and certainly for some elements it can offer a rich and immersive environment for reading and experiencing the data.  Still, there’s nothing quite like holding and perusing the real thing, opening the cover and folding it back to make that first crease, and the slight scent of “new” that comes when you flick through the pages (oh, just me?).  This particular mag kept me occupied for an entire afternoon of true “bumper fun”, cutting, making and sticking my way through it!

In addition to the usual excellent content, interviews and grids you are immediately offered hands on activities in this issue, from the DIY 3d cover illustrated by Stefan G. Bucher (of The Daily Monster fame)


to finding all the cheeky monkeys in Johanna Basford‘s intricately inky illustration.

The first dot to dot took me an embarrassingly long time to figure out what I was drawing, but I redeemed myself with the spot the difference and was back on track with the next couple of dot to dots.

London 2012 Olympics logo


British Rail and The Designers Republic logos

And to the Office I-Spy, of which I narrowly missed out on a silver medal!  Damn you illusive Japanese stationery.

Then plenty of intricately cut and fiddly pieces later and I had my own Dress Up Designer.  Now I don’t own a Freitag bag (as much as I’d like to) but everything else is a pretty good representation of me, even down to the colour of the bicycle.  Now I guess I’m either a very typical designer, or CR tailor made this article just for me… hmmm.

Expect to see much more of this little guy over the next few months, he’ll probably be turning up in all kinds of predicaments on Twitter.

All the way to the back page you are kept busy, and I completed the mutilation of the magazine with Peskimo’s monster mask!

The final article that I’ve not mentioned from this issue was the DIY pinhole camera.  I’ll update on that when I’ve experimented and actually managed to take some pictures with it.

A very enthusiastic two thumbs up to you Creative Review!


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